Which means that if you input 1 for each EV, the table will find addresses that may or may not belong to the pokemon you want to edit.
On the other hand, all pokemons start with all EV's at 0. IV's are easier to find than EV's, because IV's are unique for each pokemon.
You need to input all your pokemon IV's correctly. If for some reason you input an incorrect number, then the table won't find the IV's. Remember that your IV's are ((IV*2)+1), same for EV. Maybe your game version isn't 1.2.1, or maybe you're doing the math wrong. Sometimes it fails to the get the items correctly. So far, the only thing that I found doesn't work well 100% of the time is the item part. I'm not doing anything wrong thus far, and I've followed the instructions word for word.
#How to use pokemon uranium cheat table update#
Specifically IV/EV editor, the table will update the memory locations of the values but will not allow me change the "new values" section. Uranium.CT (655.57 KiB) Downloaded 3071 times
#How to use pokemon uranium cheat table Pc#
Note: Keep in mind that this routine can be called by multiple threads at the same time. function declared as: stdcall int ConvertRoutine(unsigned char *input) The convert routine should hold a routine that converts the data to an nteger (in eax)